6.10.2007

Weekly Update of June 10th

Prophecy Weekly Update of June 10th











Well, the Halo 3 beta is finally ending, which means I finally get my crew and friends back (THANK GOD). So, in short, nothing to report production wise. However, there has been much debate over whether or not using Halo 3 to "remaster" Prophecy. So far, it would be awesome to do that if Bungie has a Backwash map in Halo 3 (doubt it).Although Halo 3 has the more advanced engine, it would definitely bring a broader story to our series, but so far, it looks like Prophecy is stuck to Halo 2.

Probably the biggest piece of news in this week's update is the birth of a new film industry, Dispatch Films! That's right, we are no longer Apocalypse Films. Why the new name? Simply put, although Apocalypse Films was our original idea of an industry, Dispatch Films seems more appropriate for all our projects (and the company/ domain name for "Apocalypse" was taken :P).


Check out that sexy logo!


Other than that, this week is filled with art and another interview. This time, Irish sensation StankFingers himself delivers his thoughts to several fan-produced and staff-produced questions.

StankFingers
What duties are you responsible for in the “Prophecy” project?
A: I contribute to multiple facets of the “Prophecy” project, namely as a voice actor and adviser. I try to view the project with a critical eye so that I can offer my opinions and suggestions to Lordstemplar1 on things such as screenplay and cinematography. Even though I am not entirely sure what either of those terms involves, I’m pretty sure that’s what I deal with…

What character(s) do you play in the series?
A: I play the part of Corporal William Jaggers.

Do you enjoy your role as _____? Why so (describe character)?
A: Absolutely! Jaggers is a cool character to play. As you may have seen in Episode 1, he adds some comedy to the series. Jaggers is interested in asking out Sergeant Michelle Tara, and as Chase remarks, he doesn’t seem the type who has a chance at that. I like Jaggers having this more human side because it brings out the aspect of soldiers trying to carry on normally despite the overwhelming dangers of interstellar warfare. In addition to this little side story, Jaggers, like all Spartans and despite being a bit gullible, is one hell of a soldier.

Can you lend us some nifty details of what’s to come from “Prophecy”?
A: I can’t let you in on anything too specific. But I can tell you, with Lordstemplar1 as the project lead and with the help of Westviewisback, this series is gonna be freakin’ sweet.

With the coming of Halo 3, are you guys thinking of just waiting until the next generation, or possibly finish “Prophecy” before considering using Halo 3 as your newest engine?
A: Right now we are determining where we want to go from here. Of course, Halo 3’s engine is going to be much more powerful with many more options that will help develop the depth and reality of the story. We are definitely considering using the new engine to carry on “Prophecy,” but we must consider how much we would have to rework what we have accomplished so far. And of course, we must acknowledge that the transition would keep our fans waiting even longer for our next few releases. Stay tuned for our update on this matter.

Can we expect more talent from you in any other projects to come?
A: Definitely. Currently, I have been assisting Lordstemplar1 in developing another project of his that I will not discuss here. I am continuing my role as an adviser in addition to being a producer for this project. Lordstemplar1 has some great ideas and really knows what he is doing. More news on this project will come at a later date.

Well, aside from the interview, here's some nifty concept art I put together with Photoshop. Until next time!



-Lordstemplar1