Prophecy Update of October 6th
Surprise! We're still in business (GASP!), and boy, have we got some news for you! It has been nearly three months since our last update... Wow, three months of nothingness!
Well, first order of business. It is a pleasure to announce that
Prophecy has been moved to Halo 3's game engine! WOOT! What does this mean? It means that not only will
Prophecy look sexier, but production rates are 300% greater than what they used to be last summer. Our cameraman,
fireandice31 will be one of our leading producers over the next few weeks as we near our deadline for release. Bringing us to our next piece of news...
OFFICIAL PROPHECY RELEASE DATE: DECEMBER 1st 2007 "Oh come on Lords! We've been waiting long enough! Now we have to wait two more months?!?"
Answer: Yes.
Since we have moved to Halo 3, that means the dynamics have changed dramatically. Script has been refitted to adapt to Halo 3's levels (that means no more Backwash folks :( ), and I must say, the script is a lot better than it was for Halo 2. I will not spill any details, but you will have to stay tuned for more to come.
We have been working on character developments this entire week, and I am very proud to announce our newest bad guy unto the stage,
Tarcaand!
*As you can see, he is sporting some of my new composition incorporated into
Prophecy's storyline. Also note, character specs are not yet finalized, so there is a good chance of his appearance to change.

Well that is about it for now. More content to come soon guys! I'll end this update with a new Prophecy wallpaper for you guys. Until next time, Peace.